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Xbox Adrenaline Pack Average Customer Review: Video Game list price: $499.99 US | Canada | United Kingdom | Germany | France Reviews (141)
So what if Xbox is part PC? Its not the first. DC had a PC infrastructure as well, but no one complained about it then! The PC infrastructure is the best for developers, and it allows them to push the mpst out of the hardware.Here is a breif list of all the upcoming and the great games already here: Current Greats: Halo Mechassault Coming Soon (not counting sleeper hits): Halo 2
Asin: B00005Q5TK |
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HALO Average Customer Review: Video Game (09 November, 2001) list price: $49.99 -- our price: $19.88 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Editorial Review More often than not, when a game is in development for more than threeyears, it does not live up to the hype. Bungie's Halo is the exception.Not only does it meet expectations, it greatly exceeds them. This sci-fifirst-person shooter is a nearly perfect blend of gameplay, graphics, and sound. The story revolves around the conflict between humans and an alien race known asthe Covenant. The aliens have discovered a powerful artifact--on the ring-shapedplanet called Halo--that will shift the balance of power, and it's up to theplayer to stop them. In addition to several first-person-shooter levels, thegame offers numerous opportunities to engage in vehicular combat. Both the enemyand allied artificial intelligence are extremely impressive. Enemies will usethe terrain and layout to put you in tight spots. Allies will know when to coverand aid you. For instance, if you hop into a jeep, an ally will know to jump inand man the turret on the back of it. The graphics are exquisitely detailed, but only move at 30 frames per secondrather than 60. The sound effects and voice acting are superb. The level designis among the best ever; most of the game is engaging and challenging withoutbeing frustrating. There's also high replay value thanks to the built-insingle-player, cooperative, and deathmatch modes. Much like the outstanding GoldenEye 007 for Nintendo 64, Haloraises the bar for console first-person shooters. All console action games willbe measured against Halo for years to come. --Raymond M. Padilla Pros:
Features Reviews (1606)
Asin: B00005NZ1G |
$19.88 |
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Dead or Alive 3 Average Customer Review: Video Game (13 November, 2001) list price: $49.99 US | Canada | United Kingdom | Germany | France Editorial Review Any new gaming console needs to offer a quality fighting game at launch,and for the Xbox that title is Tecmo's Dead or Alive 3. ThoughDOA3 doesn't revolutionize the fighting genre, it does offer a greatgaming experience, and its graphics easily surpass every other fighting game onthe market--on any system. DOA3 offers eight modes of play, including story, team battle, tagbattle, and sparring. Sparring mode is customizable and is a nice way for newplayers to learn how to play the game, while story mode lets you take one of the16 available characters through a series of matches culminating in a fightagainst the über-powerful Omega. Once you defeat Omega, a short moviespecific to your character is unlocked. The story mode doesn't make a lot ofsense (and the dialogue is laughable) but the end movies are pretty cool, andit's fun playing through the game as each of the characters. The real meat of the game, though, is its combat, and DOA3 delivers inspades. Each character has specific attacks, such as Zack's Devil Elbow or BassArmstrong's Stun Gun Chop, and once you get the moves down, the entire affaircan unfold like a carefully choreographed ballet as combatants block blows,counterattack, and land devastating punch and kick combos. Adding to the game'sappeal are the massive and detailed multilevel arenas (introduced inDOA2), in which a precise kick or punch can send a combatant plummetingthrough the air down to the arena's next level. It's obvious that DOA3 was designed as a showcase for the Xbox'sgraphical prowess, and it shows--the game's graphics are awesome. The charactermodels look amazing and feature highly detailed clothing and accessories, andthe animations are extremely smooth. The environments are also outstanding, andfeature tons of little touches such as fluttering leaves, snow-covered groundthat can be torn up during the course of a fight, and great-looking water. Eventhe background structures are highly detailed. DOA3 doesn't rewrite the rules of the fighting genre, but its greatgraphics and intense fighting--especially in multiplayer mode--make for anenjoyable gaming experience. --William Harms Pros:
Features Reviews (207)
Asin: B00005O0I3 |
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Oddworld: Munch's Oddysee Average Customer Review: Video Game (13 November, 2001) list price: $49.99 -- our price: $14.88 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Editorial Review Abe, the strange Mudokon, is back with his powers to possess enemies andlead other Mudokons. This time he's joined by a Gabbit named Munch, anamphibious creature that can communicate with Fuzzles and shoot electric beams.They are definitely two of the weirdest characters in gaming, but they oozepersonality, partially because of their design and mainly because of theoutstanding voice acting provided by Lorne Lanning, president of OddworldInhabitants. Although the characters are cute, in a peculiar way, the game'sdark humor gives them an edge. Oddworld: Munch's Oddysee is primarily a puzzle game, with some actionand adventure thrown in. The puzzles are great brainteasers that require playersto use the special abilities of the two characters, know when to switch betweenthem, and know when to guzzle performance-enhancing SoBe beverages. Several ofthe game's best puzzles get the player so caught up in their conventions thatthey overlook much simpler solutions. This curious world seems totally believable through the power of Xbox. Themountains, water, caves, and factories in this foreign world are extremelydetailed and lifelike. The in-game cutscenes are comparable to Pixar movies.Although the Oddworld games for the PlayStation had spot-on personality andgameplay, the Xbox has truly brought the developers' visions to life. Oddworld Inhabitants has crafted a captivating experience that's imaginative,clever, and beautiful. Simply put, this is a must-have Xbox title. --RaymondM. Padilla Pros:
Features Reviews (123)
Asin: B00005NZ1K |
$14.88 |
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Project Gotham Racing Average Customer Review: Video Game (17 November, 2001) list price: $49.99 -- our price: $19.99 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Editorial Review Bizarre Creations, the developer of Metropolis Street Racer forDreamcast, makes its Xbox debut with a sequel of sorts. Project GothamRacing is very similar to its predecessor, except with refined gameplaymechanics and vastly improved graphics. The focus of this racer is unique, asit's centered on the "kudos" system. Players are rewarded bonus points forsustaining slides, riding on two wheels, catching air, clean driving, andpassing other drivers. Chaining any of these actions together results inhigh-scoring combinations. So in addition to trying to finish the race first, theplayer must worry about style and technique to succeed in this game. The kudossystem is fun and definitely makes this game stand out from the competition. Another highlight is the game's detailed graphics. The more than 200 circuitsbased on London, Tokyo, San Francisco, and New York are extremely authentic.Those familiar with the cities are sure to do a double take at the numerouscourses. The game's cars are also beautifully rendered and feature impressivereflection and lighting effects. Gameplay is quite diverse with quick race, arcade race, kudos challenge, timeattack, and multiplayer modes. Kudos challenge alone features nine differenttypes of gameplay that range among races, time trials, and obstacle courses. Theonly significant drawback with Project Gotham Racing is its difficulty.Most players will find that two-thirds to three-quarters of the way through, thegame becomes exceedingly difficult to the point where it's more frustrating thanfun. Despite this problem, it still provides dozens of hours of entertainmentfor most and a challenging time for hard-core gamers. All players will findProject Gotham Racing a truly distinct and beautiful racer. --RaymondM. Padilla Pros:
Features Reviews (229)
Asin: B00005NZ1J |
$19.99 |
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Tony Hawk's Pro Skater 2X Average Customer Review: Video Game (16 November, 2001) list price: $49.99 US | Canada | United Kingdom | Germany | France Editorial Review Tony Hawk's Pro Skater 2x takes full advantage of the powerful Xbox platform. 2x features the series' signature gameplay, intuitive controls, and combines all the levels from both Tony Hawk's Pro Skater 2 and the original Tony Hawk's Pro Skater. You'll shred through more-populated environments and brand-new levels while sticking tricks with ultra-realistic special effects and smoother lifelike animations. System link gameplay intensifies the action. ... Read more Reviews (54)
Highly Recommended! Great deal for the XBOX!
Asin: B00005NZ1S |
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Azurik Average Customer Review: Video Game (30 November, 2001) list price: $49.99 US | Canada | United Kingdom | Germany | France Editorial Review The design document for Azurik, the first role-playing gamereleased on the Xbox game system, must have read like a recipe: take all theingredients of a good console RPG (third-person view, tons of combat, a freakylittle world to adventure in, and a world-threatening evil to defeat), mix inthe role-playing stock of Zelda with the spicy action of Soul Reaver2, and you get Azurik. But, while this game has all the elements tosatisfy the hunger of Xbox role players, it comes off as somewhat half-baked. The denizens of the planet Perathia are blue-skinned and wear what looks likeAztec warrior garb. To be sure, this is a strange game with an offbeat storyline that pits the young warrior Azurik against an enemy who, through a massivebattle, has shattered the elements that power the world into tiny gems. Azurikmust quest for these gems, fighting evil creatures with his massive two-bladedaxe-staff and solving puzzles to achieve his objective and restore the world.The gems represent earth, air, fire, and water; the game's massive and generallywell-designed levels follow that theme as well. The graphics are up to the task and often impress. Specifically the monsters andthe game's sense of scale: rooms and some of the boss monsters are enormous. Thespecial effects are good, particularly the weapon effects, but this is also thefirst Xbox game to feature some minor graphics glitches that indicate the gamewasn't as polished as you'd expect from the company that also brought you theconsole. The real problems with Azurik involve the unresponsive controls, whichsuffer from a tiny but noticeable amount of lag. Azurik looks cool whileswinging his weapon, but you'll never feel in complete control. Since combat is90 percent of this game, poor combat control is a serious flaw. Also thecontrols aren't customizable at all. You'd think with the hard drive space theycould easily offer this option, but instead you're stuck with the defaultcontrols: A for jab, B for a sweep attack, and Y for jump. The trigger is usedfor special magical attacks involving the gems you'll pick up. Azurik isn't a bad game, but it's a shame that its main flaws (controland options) are due to problems that could have been corrected with a littlemore development time. --Bob Andrews Pros:
Reviews (60)
Asin: B00005NZ1L |
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Elder Scrolls: Morrowind Average Customer Review: Video Game (12 June, 2002) list price: $49.99 US | Canada | United Kingdom | Germany | France Editorial Review The Elder Scrolls III: Morrowind is a sprawling, first person, open-ended fantasy role-playing game. It's a direct port of the PC version, and truly shows off the power of the Xbox. Morrowind can be described with a single word: mind-numbingly-massive (okay, I cheated). You can do virtually anything you want. There is a main quest, but there are also hundreds of side quests (over 350 of them), and the game is completely nonlinear. You can be a hero, a villain, a pilgrim, a saint, or even a vampire. You name it, and chances are you can be it. There are also no geographical constraints; you can wander where you want, when you want. The amount of control you have in Morrowind is stunning. When you create a character, you can either choose from premade classes, have one assigned to you depending on how you answer a questionnaire, or create your own class. You can also choose one of 13 signs under which your character is born, which will give you bonuses, handicaps, or both. There are so many stats and skills to accumulate, you can easily spend hours experimenting with character types before you even start the game. Morrowind's magic system brings a tear to my eye--not only do you have seven schools of magic (Conjuration, Illusion, Destruction, Restoration, Mysticism, Alteration, Enchant), but you also have an alchemy system, from which you can create potions from ingredients you can either buy or find in the wild. In addition, you can trap the souls of enemies you kill and bind them into items to create magic artifacts. Very cool. And of course, there are all the scrolls, magical items, etc., that you find in your travels. Another boon is the thieving system. You can pick locks, disarm traps, pick pockets, and learn acrobatics. You can taunt, insult, or intimidate others as well as haggle for better deals in the market. And since you can steal (or try to steal) almost every item you see, business is good! This game was designed with a thief's eye. The game itself is gorgeous. The graphics, sound, frame rate... all smooth as silk. You can spend hours just looking at the outlandish scenery and picking the flowers (literally). The musical score is rousing, and never gets old. The different creatures and people have their own voices and sounds. This is a game that makes anything but high-end computers cry, and it works on the Xbox without a hitch. Okay, so Bethesda's Morrowind sounds like the greatest thing since... well... Bethesda's Elder Scrolls II, but does it have any flaws? Well, Morrowind is definitely geared toward magic users and thieves, but it is lacking when it comes to fighting. There are many battles in Morrowind, but they boil down to clicking your button and hitting your foe with either a melee or missile weapon. That's it. Combat gets old fast. In addition, the travel journal is purely elementary. It lists all the quests you undertake, but there is no way to sort them, or erase quests that you have finished. After a while, it takes a long time to find information. This is probably the biggest flaw in the game. Bottom line: Morrowind is a PC-style RPG for a PC-style console. This game is reason enough to buy an Xbox, and will have hard-core RPG fans singing its praises for years to come. --Bryan Karsh Pros:
Reviews (264)
REASONS YOU SHOULD BUY: Now you want to know the bad parts right? Well i can only think of one which is the fighting. The action in this game is pretty damn limited which turns alot of gamers off. But id still recommend this game to you action fans (like myself) who have never been a fan of rpg's because by the time your through with this game you will be. ... Read more Asin: B00005OWBL |
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SSX Tricky Average Customer Review: CD-ROM (14 December, 2001) list price: $49.99 US | Canada | United Kingdom | Germany | France Editorial Review Grab your board and take on the slopes of SSX as you've never seen them before. Two brand-new runs, six never-before-seen riders, and tons of original tricks, shortcuts, and jumps make SSX Tricky the ultimate snowboarding experience. With voices supplied by celebrities such as Oliver Platt and Macy Gray, the SSX Tricky riders come to life on the snow-covered icy mountain courses. Establish friendships, create rivalries, and show off your high-flying skills in three different types of races. And when you're ready to catch real air, reach into your bag and bust out one of the crazy new über-tricks that take airborne flight to the next level, with flips, twirls, and more. New Garibaldi and Alaska courses let you get more vertical and catch more air, while all the original courses have some new surprises. Six new riders join most of the original SSX crew to provide a wide range of abilities and competition. ... Read more Reviews (52)
Graphics 10 Asin: B00005Q6Y7 |
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Electronic Gaming Monthly Average Customer Review: Magazine list price: $59.88 -- our price: $19.97 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Features Reviews (59)
Asin: B00005N7PX |
$19.97 |
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